acleveralias

UX/Systems Motion Designer

Howdy, I'm Matt.

I'm a UX and Systems Motion Designer focused on bringing thoughtfulness, scale, delight, and craft to the things we interact with.

Previously at Netflix and Google. Open to what's next.

Seattle, WA

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English

About

I'm based in the beautiful Pacific Northwest, just outside of Seattle, WA, and am available for full-time and contract work. Fully-remote roles are ideal, but I'm willing to travel periodically if needed.

Work History

Netflix

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Staff Motion Designer, Motion System Lead

Dec 2022

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Jun 2026

Codified Motion Design foundations at Netflix on the Hawkins Design System team. Focused on patterns, tokens, guidance, components, accessibility, documentation, and more as the sole Motion Designer at the system level, while embedding deeply with platform teams to create elegant, purposeful, and robust transition architectures for domain teams to expand upon — including the redesign of TV's Home experience.

Netflix

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Staff Motion Designer, Motion System Lead

Dec 2022

-

Jun 2026

Codified Motion Design foundations at Netflix on the Hawkins Design System team. Focused on patterns, tokens, guidance, components, accessibility, documentation, and more as the sole Motion Designer at the system level, while embedding deeply with platform teams to create elegant, purposeful, and robust transition architectures for domain teams to expand upon — including the redesign of TV's Home experience.

Google

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Senior Motion Designer, Motion Team Lead

Aug 2013

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May 2022

Realized there were roles out there that would allow me to focus solely on motion, and quickly learned how much more a motion designer does behind the scenes. Focused on highly-embedded feature and pattern development while supporting greater vision efforts for leadership and stakeholders across various products including Maps, Search, Duo, Meet, Dialer, Messages, and more. Bolstered motion efficacy through extensive outreach, education, evangelism, and support with cross-functional partners while managing and mentoring a small team of motion designers.

Google

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Senior Motion Designer, Motion Team Lead

Aug 2013

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May 2022

Realized there were roles out there that would allow me to focus solely on motion, and quickly learned how much more a motion designer does behind the scenes. Focused on highly-embedded feature and pattern development while supporting greater vision efforts for leadership and stakeholders across various products including Maps, Search, Duo, Meet, Dialer, Messages, and more. Bolstered motion efficacy through extensive outreach, education, evangelism, and support with cross-functional partners while managing and mentoring a small team of motion designers.

Fantasy

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Intermedia Designer

Dec 2012

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Jul 2013

Began to internalize my love for making things move, becoming Fi's first unofficial Motion Designer—mainly as a byproduct of growing tired of using Photoshop Layer Comps and blurs to denote interaction and transition intents to developers and clients. Began creating detailed, annotated motion studies (similar to what Loom affords today) in hopes of better communicating interactions and choreography to our outsourced development shops, and eventually grew the role to animating full-fledged case studies, promotional reels, and delightful moments in our projects.

Fantasy

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Intermedia Designer

Dec 2012

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Jul 2013

Began to internalize my love for making things move, becoming Fi's first unofficial Motion Designer—mainly as a byproduct of growing tired of using Photoshop Layer Comps and blurs to denote interaction and transition intents to developers and clients. Began creating detailed, annotated motion studies (similar to what Loom affords today) in hopes of better communicating interactions and choreography to our outsourced development shops, and eventually grew the role to animating full-fledged case studies, promotional reels, and delightful moments in our projects.

Struck

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Interactive Designer

Jun 2009

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Dec 2012

Cut my teeth in the Agency World, handling all sorts of tasks ranging from interactive design, Flash animation, motion graphics for prominent froyo brands, video editing, sound design, 3D—you name it. I learned a lot of things over those first four-ish years, but perhaps the most valuable morsel being that it didn't feel like work when I got to make things move.

Struck

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Interactive Designer

Jun 2009

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Dec 2012

Cut my teeth in the Agency World, handling all sorts of tasks ranging from interactive design, Flash animation, motion graphics for prominent froyo brands, video editing, sound design, 3D—you name it. I learned a lot of things over those first four-ish years, but perhaps the most valuable morsel being that it didn't feel like work when I got to make things move.

Selected Work

Work examples available upon request

© 2026 Matt Austin / acleveralias